Happy Anniversary, Elder Scrolls 6 Trailer: Fans celebrate eight years of absolutely nothing E3 is no more, but its legacy lives on. Dot Esports · Jun 10
Fallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust" The Commonwealth is no joke GamesRadar · Mar 9
Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was humanly possible' Look out, Lone Wanderer, a bomb! PC Gamer · Mar 3
Bethesda originally thought Fallout 3's metro system should go all over the map, then realised running through miles of tunnels was dull as hell: 'Being realistic sometimes isn't fun' Well, not with that attitude. PC Gamer · Feb 17
Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do Explaining why you couldn't choose to join factions GamesRadar · Feb 15
The Fallout VATS system was inspired by Burnout's crash mode of all things or, as Todd Howard puts it, 'imagine the car parts are, like, eyeballs and guts!' "And that’s where you felt the stats of your character more than the run-and-gun." PC Gamer · Feb 10
Fallout 76's design director is still defending its original absence of NPCs: 'At the beginning, we wanted it all to be player-driven' I guess they briefly forgot about all the other player-driven Fallouts full of NPCs. PC Gamer · Feb 9
Bethesda never wants to retcon Fallout lore, longtime writer says, only add to it "in a way that doesn't spit in the eye of what came before" "I actually consider that one of the biggest honours" GamesRadar · Jan 29
Fallout 3 artist was stopped by security after taking location scouting a little too seriously in Washington DC: "Turns out they don’t want you snooping around the buildings" They're also surprised they got away with their destroyed DC ads: "I don't know if you could do that today" GamesRadar · Jan 28
Bethesda could have made a Fallout movie or TV show a decade ago, but "credit to Todd Howard," they refused Hollywood's offers until they found "the right partner" "Hollywood, at the time, they wanted to throw 'the video game directors' at us. We don't want the guy who makes video game movies" GamesRadar · Jan 23
Bethesda originally wanted Fallout 4 to be set in New York, but too many other games like Crysis 2 and 3 had the same idea: "You know what? Maybe New York's not the right call" But there's disagreement over who actually chose Boston GamesRadar · Jan 21
A single map inspired Fallout 3's lead designer to create the RPG's entire story: "It's got to go back to those original themes" It's all about water GamesRadar · Jan 18
After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3 – "It was surprising to us just how much hate we got" War may never change, but Fallout sure has GamesRadar · Jan 14
Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits, but "an ambitious project is what we aim for" Shoot for the stars, and all of that GamesRadar · Dec 24, 2025
GamesRadar · Dec 24, 2025 Bethesda didn't think Fallout 4 having voiced protagonists in the RPG would be so controversial – "we were keeping up with the industry" Lead producer Emil Pagliarulo says "there's still so much choice" in the RPG
GamesRadar · Dec 24, 2025 Bethesda design director wants a Fallout 5 you could play for up to 600 hours because "that's the kind of games we make" "I would be happy with a game that is as successful as the previous Fallout games"
GamesRadar · Dec 24, 2025 Bethesda lead says in the "time between Fallout 4 and Starfield," the "one thing" the studio has learned is that "there is no one definition of an RPG" "Look at Cyberpunk 2077, one of my favorite games. There are some people who don't call that an RPG"
PC Gamer · Dec 23, 2025 Fallout 4's lead designer reckons it is the 'most replayable' game in the series thanks to its interweaving quests, which I'm sure will go down swimmingly with New Vegas sickos "At one point, I gave a talk about that, and the slide for the talk is just a big bowl of spaghetti."
GamesRadar · Dec 23, 2025 Fallout 4's interweaving quests were a massive departure from Oblivion and Skyrim, but it makes the RPG "the most replayable of all the Fallout games" Bethesda's Emil Pagliarulo describes them as "probably the most difficult thing I think I have ever done"
PC Gamer · Dec 21, 2025 You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up' "I guess we were immature enough to just see that angle on it."
GamesRadar · Dec 21, 2025 Bethesda lead says the biggest difference between a fantasy RPG like Skyrim and a sci-fi RPG like Fallout is how you piece together the story "I think it's easier in a fantasy game like The Elder Scrolls"
GamesRadar · Dec 18, 2025 Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game, even in retrospect" On the Radar | Fallout 4 is "a time capsule of Bethesda", and its devs look back on it "lovingly"
PC Gamer · Dec 17, 2025 Todd Howard says 'Fallout 5 will be existing in a world where the stories and events of the show happened or are happening' Do I get to shred someone's face with a glass jug Todd? Todd?!?
GamesRadar · Dec 17, 2025 Delaying GTA 6 is the "smartest thing" Rockstar could do, Elder Scrolls 6 lead says, because fans wouldn't want something that "doesn't meet their expectations" Bethesda and Rockstar know a thing or three about meeting anticipation
International Business Times UK · Dec 17, 2025 Elder Scrolls VI News: Design Boss Defends Wait With 'Turkey in Oven' Metaphor Bethesda directors Todd Howard and Emil Pagliarulo reveal why The Elder Scrolls VI is taking so long, citing major tech leaps and a refusal to rush development.