Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Jordan Gerblick

Bethesda lead says in the "time between Fallout 4 and Starfield," the "one thing" the studio has learned is that "there is no one definition of an RPG"

Starfield.

Oh no, the 'what makes an RPG' discourse has been reignited, thanks to Bethesda Game Studios veteran Emil Pagliarulo recently opening up that particular can of worms in an interview with GamesRadar+. It's the holidays, not Halloween, Emil, read the room.

Anyway, yes, people have been arguing for years about what parameters specifically define the RPG genre. Leveling systems, skills, customizable characters, those are all hallmarks of an RPG, but it's not uncommon for RPG developers to borrow all sorts of elements from other genres, making it trickier and trickier to nail down an exact definition. That's something, according to Pagliarulo, Bethesda learned at some point between releasing Fallout 4 and Starfield.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.