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GamesRadar
GamesRadar
Technology
Iain Harris

Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits, but "an ambitious project is what we aim for"

Starfield Shattered Space trailer screenshot showing an alien planet with deep red skies and blue crystal-like rocky formations surrounding a glowing man.

Starfield design director Emil Pagliarulo says making the space RPG was a "bat**** crazy idea" considering that Bethesda had "never made a space sim," and that's precisely why the developers had to do it.

As part of a chat with GamesRadar+ about the legacy of Fallout 4, we talk about how ambitious Bethesda's plans for the RPG were – even by today's standards. For Pagliarulo, those big swings are exactly what Bethesda is all about.

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