
Starfield design director Emil Pagliarulo says making the space RPG was a "bat**** crazy idea" considering that Bethesda had "never made a space sim," and that's precisely why the developers had to do it.
As part of a chat with GamesRadar+ about the legacy of Fallout 4, we talk about how ambitious Bethesda's plans for the RPG were – even by today's standards. For Pagliarulo, those big swings are exactly what Bethesda is all about.