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GamesRadar
GamesRadar
Technology
Andrew Brown

Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game, even in retrospect"

Fallout 4 screenshot with a GamesRadar+ On the Radar overlay.

When your family is frozen in cryo-pods at the start of Fallout 4, two centuries pass in the blink of an eye. Now, we've stepped out of time once more. Fallout 4, released in 2015, turned 10 this November – and if you're having trouble accounting for those years, join the back of the queue.

Fallout 4 wasn't a subservient follow-up to Fallout 3. Nor did it dictate ironclad design philosophies for Fallout 76 or Starfield, Bethesda's later RPGs. Fallout 4, as I've come to appreciate through countless replays, is too large in both intent and direction to be anyone's beast but its own. Fans have spent the last decade debating its perceived rights and wrongs – but 10 years down the line, I'm much more interested in hearing what Bethesda thinks.

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