
I've thought about Fallout 4 in a lot of different ways since first playing it ten years ago. On its release, I thought it was the weakest Fallout game, lacking the roleplaying depth of its forebears. But a recent replay helped me see its strengths as a survivalist shooter. There's a lot to love about its depiction of post-nuclear Boston if you're willing to overlook the fact that you solve most problems with a gun.
One aspect of Fallout 4 I haven't considered much, however, is its replayability. But it's a point that design director Emil Pagliarulo feels strongly about, as he recently discussed. Speaking to GamesRadar, Pagliarulo explained how he believed the RPGs interweaving questlines—whereby the factions you support affect the choices available to you in the main quest—make it the most replayable Fallout game.