
We might be waiting a while for The Elder Scrolls 6, and by that I mean, a long while. But much like GTA 6, games of this scale take as much time as necessary to make. In a show of solidarity, one Bethesda lead is clear: Rockstar made the right call delaying its new crime simulator, because making sure it's ready should always be the greatest priority.
"GTA [6] just got pushed again, which was the smartest thing they could do," Emil Pagliarulo, studio design director at Bethesda told Game Informer, "because a game the size of these games, they take not just a long time to make, but a long time to spit and polish and iron out the bugs."
He boils the situation down to a simple ultimatum for eager fans: "Do they want a game that comes out before it should and doesn't meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know?"
What he's saying holds a lot of water. Cyberpunk 2077 is a modern benchmark here, launching in a clearly unfinished state and leaving many players with sour feelings as a result. Fallout: New Vegas is another example. It creates a difficult situation for the studio, which then has to try and repair the damage amid post-launch support.
These are games designed to be played for years and years and years - Skyrim got yet another port just this month, 14 years after it first released. There's no predictable timescale for getting these sorts of projects right. "We're going to take our time and as long as it needs to be to be great," Pagliarulo finishes.
That's really all we can ask for when it comes to the sixth mainline The Elder Scrolls. Besides, it could always be worse: imagine how much longer we have to go for Fallout 5.