
We might be waiting a while for The Elder Scrolls 6, and by that I mean, a long while. But much like GTA 6, games of this scale take as much time as necessary to make. In a show of solidarity, one Bethesda lead is clear: Rockstar made the right call delaying its new crime simulator, because making sure it's ready should always be the greatest priority.
"GTA [6] just got pushed again, which was the smartest thing they could do," Emil Pagliarulo, studio design director at Bethesda told Game Informer, "because a game the size of these games, they take not just a long time to make, but a long time to spit and polish and iron out the bugs."