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PC Gamer
PC Gamer
Joshua Wolens

Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was humanly possible'

A vault dweller following a dog through the wasteland.

I admit it, when I think of Fallout 3, the immersive sims of yore are not the comparisons I leap to instinctively. But having checked out a recent RPS chat with FO3 lead designer Emil Pagliarulo, you know what? I see it. I see the vision.

"We let you play as any type of character you want, and there are all these systems. And so, if you want to shoot your way through or sneak your way through, we have to support all of it," said Pagliarulo, who also worked on Thief 2 and 3. "Trying to do that… it was not like back in the day of Thief 1, where they put in the fire arrows because they wanted to appeal to Doom and Quake players who wanted a rocket launcher."

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