
We've recently had a bonanza of Bethesda interviews to mark… well, it feels like they were all done to mark the end of Fallout season two, which is a bit odd. But nevertheless, among them is Game Informer's excellent oral history of Fallout, in which the great and good from the studio reminisce about bringing the now-seminal series into 3D.
One of the biggest decisions was where the game would be set, with Bethesda's art team eventually stoked to go with Washington DC: mainly because lots of them lived there. "It's cool to work in an area that you're deeply familiar with, because then you can include things that [other] people may not be familiar with, unless they live here," lead artist Istvan Pely told PCG recently. "Like the DC metro and all the underground tunnels: You don't know they look like that, but those were pretty true to the actual ones in DC."