The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right The delight's in the details. PC Gamer · Aug 15
EA is 'a hedge fund with a videogame hobby,' former Dragon Age boss says, and that's why he reckons the series is probably dead and buried Mark Darrah doesn't think there's anyone left at BioWare who would pitch a new Dragon Age game, and he doesn't think studio executives would let anyone else do it either. PC Gamer · Jul 27
Ex-BioWare lead writer would take the series to a 'dark and dangerous' place given the chance, while also going 'back to the basics of what made Dragon Age appeal to so many people in the first place' Dragon Age creator and former narrative lead David Gaider doesn't believe the series has a future at EA, but would be interested in working on a new game. TechRadar · Jul 10
Dragon Age is "unlikely" to continue at EA, says former lead David Gaider, but if you gave him the keys to the RPG he'd take it somewhere "dark" and "do things that will make people upset" "We were always one breath away from the project being shelved" GamesRadar · Jul 9
Dragon Age creator says he’ll never play Veilguard: ‘I just don’t want to see what they’ve done with my baby’ He's not a fan of how others are handling "his baby." Destructoid · Jul 9
Dragon Age's former lead writer thinks the series is probably dead, but he'd be happy to take it off EA's hands and 'go somewhere dark and dangerous' with it Rescue mission. PC Gamer · Jul 9
David Gaider will never play Dragon Age: The Veilguard because he'd be 'wincing' the whole time: 'EA really did a number on them in terms of setting them up to fail' "I've heard enough about it. I almost feel like I've played it." PC Gamer · Jul 8
Dragon Age setting creator David Gaider is pitching a heist RPG that's 'make or break' for his studio Publishers are enthusiastic, but they're not yet stumping up the funds. PC Gamer · Jul 4
Sony says AI is "exciting," great for "synthetic assets," and an "important foundational technology supporting our strategy" "We are increasingly seeing its impact on more immersive in-game experiences" GamesRadar · Jul 2
Dragon Age setting creator says AI push is a delusion of the executive class that's a 'virulent plague' on games "Honestly, what does it help with?" PC Gamer · Jul 1
Dragon Age writer labels generative AI a "virulent plague" that stops new game developers from actually learning anything Former Dragon Age lead writer David Gaider has described generative AI as a "virulent plague," warning that overreliance on AI risks preventing the next generation of developers from learning the skills needed to make games. Windows Central · Jul 1
Generative AI is a "plague," says Dragon Age vet David Gaider: "It's not ready for prime time. There's just a lot of executives who really, really want it to be" "Honestly, what does it help with?" GamesRadar · Jun 29
Planescape: Torment 2 was greenlit by Wizards of the Coast, 'they were really into what we were doing', but it refused to fund the sequel, and nobody else was interested We were robbed of another planar adventure. PC Gamer · Jun 29
Former Dragon Age writer says AI could make gamedev 'frustrating as hell': 'How are we going to train up the next generation of devs if we eliminate every entry-level task?' Part of the sales pitch for AI is that it can carve out tedious 'busy work.' Should it? PC Gamer · Jun 20
GamesRadar · Jun 17 Why so many game developers don't want to use generative AI With credits ranging from Dispatch and Marvel Rivals to Uncharted and Dragon Age, over 30 devs share their thoughts on gen AI
GamesRadar · Mar 9 Dragon Age 2 was originally planned to be "much bigger" before EA made other demands, former series lead says, even though BioWare "did not know how to make a small game" Quests were cut out wholesale
PC Gamer · Mar 9 Dragon Age creator says he 'had to take out half' of the quests in Dragon Age 2 once he found out they only had 16 months to make it: 'BioWare as a team did not know how to make a small game' "We're going to measure twice, cut once."
GamesRadar · Nov 11, 2025 Playing Final Fantasy 7 "scared" Baldur's Gate 2's writing lead into adding romance to the RPG series: "These guys kicked our ass" "This is how a game should be"
GamesRadar · Oct 10, 2025 Baldur's Gate 2 writer was unconvinced anyone would care about romance in an RPG: "People don't come here to romance, they come here to fight s**t and battle dragons" Hear me out: date the dragons
GamesRadar · Oct 9, 2025 "This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launch "The crunch at the time was brutal"
PC Gamer · Sep 21, 2025 25 years ago today, Baldur's Gate 2 set RPGs on the path to becoming the industry-defining genre they are today: 'We were putting all the fantasies that we had into the game' The game's original developers let us in on the story of its ambitious and turbulent journey to release.
PC Gamer · Aug 12, 2025 'Eager to move on from failure': Ex-producer Mark Darrah thinks BioWare suffered spinning plates for EA, starving itself for talent as it ate itself alive: 'We weren't getting the people' "Within EA, you're better off being 'one game at a time'."
GamesRadar · Aug 2, 2025 "Most players have no idea" how much games cost to make and "everything's more expensive than people think," devs say, as indie hits like Balatro are "the exception" Dragon Age, Monster Train 2, and more devs reckon costs are misunderstood in game dev – sometimes on both sides
GamesRadar · Jun 27, 2025 Ex Dragon Age writer's new studio shrugs off a failed Kickstarter, chucks its exorcist take on Slay the Spire right onto Steam – and it's a cool roguelike with a mana system I don't think I've ever seen Malys is an interesting, inky roguelike card game
GamesRadar · Jun 11, 2025 Even after EA let Dragon Age: The Veilguard out of multiplayer hell, BioWare reportedly still had to rush to target "as wide a market as possible," which feels like the opposite approach of great RPGs EA doesn't seem to understand what makes a good RPG