Fallout: New Vegas director Josh Sawyer says it was "pure luck" he directed the RPG at Obsidian: "Almost literally fell in my lap" "I wasn't part of any of those early conversations" GamesRadar · Jul 1
Bethesda likely won’t remaster New Vegas because it doesn’t know how to, Chris Avellone says Grim prospects for the best Fallout. Destructoid · Apr 22
Former Obdisian creative officer says not to bet on a Fallout: New Vegas remake, because Bethesda doesn't have 'the engineering know-how' to create it, and may not have the source code Obsidian Entertainment co-founder and former creative officer Chris Avellone has said a Fallout: New Vegas remake may not be possible because Bethesda lacks the "engineering knowhow." TechRadar · Apr 21
Baldur's Gate 3 was canceled at Obsidian "because of an accounting error" – "Very suspicious on Interplay's part," says former dev What could've been GamesRadar · Apr 18
Avowed and The Outer Worlds 2 failed to meet expectations for Obsidian, but Grounded 2 was a hit, and the future is looking positive for the Pillars of Eternity universe Obsidian's choice-driven first-person RPGs aren't hitting their lofty sales targets. PC Gamer · Feb 3
One of Microsoft's biggest Xbox studios is forging a new path after development struggles, missing profit targets — "What are we learning?" Following the underwhelming performance of Avowed and The Outer Worlds 2, Xbox studio Obsidian Entertainment is making some major internal changes. Windows Central · Feb 3
Obsidian doesn't want another 3-game year, but Fallout: New Vegas' example shows how the studio can make games faster without needing "to change everything every time" "Do people really care that we spent an extra hundred person-months on the inventory screen?" GamesRadar · Feb 3
Avowed and The Outer Worlds 2 weren't "disasters," but one Obsidian veteran admits "it's not good to release three games in the same year" "Spacing those releases helps the company manage its resources" GamesRadar · Feb 3
“We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly From the Vault | Obsidian was "at the top of the list" to make New Vegas, GamesTM learned at E3 2010, and Bethesda's reasons still make sense today GamesRadar · Dec 17, 2025
"This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launch "The crunch at the time was brutal" GamesRadar · Oct 9, 2025
How Obsidian became Xbox's most prolific studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them" Exclusive | There's a reason 2025 is being called the "Year of Obsidian" GamesRadar · Jun 20, 2025
Obsidian won't rule out bringing Grounded 2 to PS5 in the future, but says that its initial release is "all about being in Game Preview and Early Access" Summer Preview | Grounded was a success on PS5 and Switch, so why isn't its sequel following in its footsteps? We speak to Obsidian to learn more GamesRadar · Jun 15, 2025
Fallout and Skyrim show us that talented developers make great games when you leave them alone Attention is the creativity-killer. PC Gamer · Apr 13, 2025
Obsidian CEO reveals it's just half the size of many triple-A studios, even as it prepares to launch its 4th game in 5 years Pint-size powerhouse. PC Gamer · Feb 23, 2025
Windows Central · Feb 21, 2025 Obsidian Entertainment CEO says the developer has grown significantly under Xbox Game Studios Speaking in a new interview, Obsidian Entertainment CEO Fearus Urguhart talked about how the RPG developer has grown significantly under Xbox.
GamesRadar · Dec 24, 2024 Planescape: Torment was a revolutionary RPG, but many of its devs had no experience with the D&D campaign it was based on: "What the f*ck is that?" A valid question, at the time
GamesRadar · Dec 19, 2024 One of the most iconic D&D RPGs ever made stood out among Baldur's Gate and Fallout as it was the "first" to make companions "feel like fully functional parts of the story" Planescape: Torment was a rare gem, to say the least
PC Gamer · Oct 7, 2024 Iconic Dungeons & Dragons RPG Planescape: Torment was a 'B-Team' project that started life as 3 different games—including a 3D dungeon crawler Planescape: Torment is a beloved classic of PC gaming, but its beginnings were surprisingly inauspicious.
GamesRadar · Aug 14, 2024 OG Baldur's Gate developer outlines the changing face of IP deals: "You have to sell 10 million units just to break even" The reality is "kind of scary"
Windows Central · Aug 13, 2024 Obsidian's CEO would love to make another Fallout, but there's another Xbox IP he'd like a crack at ... Speaking on the Hit the Limit Break podcast, Obsidian Entertainment CEO Feargus Urquhart noted that he'd love to make a Shadowrun game.
GamesRadar · Aug 13, 2024 Avowed devs compared notes with Baldur's Gate 3 to make "mercurial" companions with "distinct personalities" "I want to take a lot from that and compare that to what we've been doing with companions"
Windows Central · Aug 13, 2024 Obsidian Entertainment CEO says development of upcoming Xbox RPG The Outer Worlds 2 is "going really well" Speaking with Hit the Limit Break, Obsidian Entertainment CEO Feargus Urquhart says that work on Xbox RPG The Outer Worlds 2 is going "really well."
The Guardian - UK · Jul 10, 2024 Character builds, branching storylines and spells – what makes the perfect RPG? In this week’s newsletter: Fallout and Baldur’s Gate veteran Feargus Urquhart on the hard-to-define genre
GamesRadar · Jun 22, 2024 Avowed director pushes back on the Skyrim comparisons, says the RPG is "a lot closer" to Obsidian's Pillars of Eternity and The Outer Worlds Avowed does what Bethesdon't
PC Gamer · Jun 14, 2024 As the newly released World of Warcraft was dominating the 2000s, Blizzard's then-president had his own priorities—working on StarCraft 1 patches The Blizzard co-founder couldn't keep away from the RTS classic.