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PC Gamer
PC Gamer
Ted Litchfield

Obsidian CEO reveals it's just half the size of many triple-A studios, even as it prepares to launch its 4th game in 5 years

Avowed companions - Kai.

As reported by Windows Central, Obsidian CEO Feargus Urquhart revealed the extent of the studio's expansion since it was acquired by Microsoft in a recent interview with IGN. Since 2018, Obsidian has grown to nearly 300 employees, which is still pretty lean in the triple-A space.

"When we came on with XGS and Xbox , we were about 170, 180 people," Urquhart told IGN. "And through the course of the last five or six years, we've not only grown the studio to about 285 people, but we also have a lot of really good co-dev partners with Heavy Iron and Beamdog."

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