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GamesRadar
GamesRadar
Technology
Anna Koselke

OG Baldur's Gate developer outlines the changing face of IP deals: "You have to sell 10 million units just to break even"

Baldur's Gate insignia showing the symbol of Bhaal, a skull surrounded by a ring of tear drops.

Feargus Urquhart, the head of Obsidian Entertainment and developer behind beloved RPGs like the original Baldur's Gate and Fallout, reveals how IP deals have evolved.

Speaking in an interview on the recently launched Hit the Limit Break podcast, Urquhart first looks back on Baldur's Gate and the deal made with BioWare. "I think the initial contract was like $550,000 … we maybe gave them a million, 1.1 million to get it done by the end." The dev continues: "Then the game can go off and sell three, four million units and so the amount we put into development was so much smaller."

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