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GamesRadar
GamesRadar
Technology
Dustin Bailey

Obsidian doesn't want another 3-game year, but Fallout: New Vegas' example shows how the studio can make games faster without needing "to change everything every time"

Fallout: New Vegas.

Obsidian released three games in 2025, but that doesn't mean the studio intends to run an RPG assembly line. Development of Avowed and The Outer Worlds 2 dragged on for ages, and it's sheer coincidence they happened to be ready for launch the same year that Grounded 2 entered early access. But the studio is hoping to release games at more regular intervals going forward, and Fallout: New Vegas offers a pretty good example of how it can be done.

With Fallout: New Vegas, Obsidian built on the existing technology of Fallout 3 to develop a game in less than two years at the relatively low price of $8 million. "We don't need to change everything every time," Obsidian CEO Feargus Urquhart tells Bloomberg (paid article link). "We've had this debate internally: Do people really care that we spent an extra hundred person-months on the inventory screen?"

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