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GamesRadar
GamesRadar
Technology
Dustin Bailey

"This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launch

Baldur's Gate 2.

While crunch seems to be less of an issue at major studios these days – whether because of genuine improvements to working practices, outsourcing, or simply good PR – it sometimes feels like just about every classic game of past generations was built out of downright inhumane work schedules. BioWare's classic D&D RPG Baldur's Gate 2 is no exception.

The first Baldur's Gate, which was published by Interplay Entertainment, had been a massive hit, well ahead of any internal expectations. Naturally, that meant that BioWare was soon at work on a sequel. Baldur's Gate 2: Shadows of Amn aimed to be bigger and better than its predecessor, with a massive scope encompassing well over 100 hours of gameplay. Of course, planning a game of that scale and actually finishing it in a reasonable time are two very different things.

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