Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Justin Wagner

Former Dragon Age writer says AI could make gamedev 'frustrating as hell': 'How are we going to train up the next generation of devs if we eliminate every entry-level task?'

An elf in a forest draws his bow.

Much has been said about the way generative AI is worming its way into game development pipelines, and David Gaider—former BioWare writer and lead writer on the first three Dragon Age games—recently spoke to GamesRadar about some of the dangers he foresees for future teams working with these tools.

Gaider said that AI's lack of consistency would make appraising, troubleshooting, and cleaning up its work difficult. The process of having to go back and touch up its output, not knowing why it spat out a certain result "would be frustrating as hell … it's not ready for prime time," he said. "There's just a lot of executives who really, really want it to be."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.