Much has been said about the way generative AI is worming its way into game development pipelines, and David Gaider—former BioWare writer and lead writer on the first three Dragon Age games—recently spoke to GamesRadar about some of the dangers he foresees for future teams working with these tools.
Gaider said that AI's lack of consistency would make appraising, troubleshooting, and cleaning up its work difficult. The process of having to go back and touch up its output, not knowing why it spat out a certain result "would be frustrating as hell … it's not ready for prime time," he said. "There's just a lot of executives who really, really want it to be."