Why so many game developers don't want to use generative AI With credits ranging from Dispatch and Marvel Rivals to Uncharted and Dragon Age, over 30 devs share their thoughts on gen AI GamesRadar · Jun 17
"What if the gameplay was fun? This blew our f***ing minds": Dispatch devs had a revelation after years of tired Telltale mechanics "We're so used to, so conditioned to gameplay being the thing you had to do to check the box" GamesRadar · Apr 3
Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle Emergency call. PC Gamer · Mar 12
BAFTA Games Awards: Clair Obscur leads the pack with 12 nominations Clair Obscur, Dispatch and Ghost of Yotei are among the big hitters in this year’s upcoming awards ceremony Evening Standard · Mar 12
The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead" "Just because we can make an open-world action RPG, doesn't mean we should" GamesRadar · Mar 11
Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games Unfortunately, weaponized awkwardness still takes up development resources. PC Gamer · Mar 11
Dispatch is lying to you about RNG for your own good, just like XCOM: "Those guys are pretty smart, so we thought we'd do the same" Adhoc "landed on anything that had over a 76% success chance would automatically succeed" GamesRadar · Mar 11
'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck' What came first? The dispatching minigame or the Z-Team? PC Gamer · Mar 11
Dispatch directors chose their animators because they'd made a 'really cool apple juice commercial' "We could kind of squint and start to see Dispatch for the first time." PC Gamer · Mar 11
Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player's favor: 'anything that had over a 76% success chance would automatically succeed' "If coincidences are just coincidences, why do they feel so contrived?" PC Gamer · Mar 11
Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say Developing Dispatch meant ignoring investors and publishers who insisted it was doomed. PC Gamer · Mar 10
Dispatch: how a game about a superhero workplace comedy became 2026's first must-play sleeper hit Aaron Paul, ominous cat mascots and a team of misfit superheroes all combine to make this a must-play Evening Standard · Jan 22
Dispatch creative director says generative AI isn't a solution for creative problems — "Maybe it's a creative one if you aren't creative." Dispatch developer AdHoc Studio has a dim view of generative AI, saying that maybe it's a creative solution "if you aren't creative." Windows Central · Nov 19, 2025
As Arc Raiders faces backlash for its AI voices, Dispatch leads call the tech "a production solution, not a creative one," saying it can only offer "something you've heard before" He praises Dispatch's cast for "elevating the material in a way that you're just not going to get [with AI]" GamesRadar · Nov 18, 2025
PC Gamer · Nov 17, 2025 XDefiant was originally going to be a new Splinter Cell, according to former Ubisoft devs who went on to make Dispatch, but the publisher changed plans to chase those big Call of Duty bucks "We thought we were going to be able to make something really great."
GamesRadar · Nov 14, 2025 Ubisoft turned a new Splinter Cell game into the failed live-service shooter xDefiant in an effort to chase live service hits and Call of Duty, former devs say "You realize that all of the things you care about, they don't anymore"
GamesRadar · Nov 10, 2025 After selling 1 million copies in just 10 days, devs behind story-driven episodic superhero game Dispatch need to "think about" season 2: "That was a question mark 3 weeks ago" Dispatch season 2 is suddenly looking likely