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PC Gamer
PC Gamer
Jody Macgregor

Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player's favor: 'anything that had over a 76% success chance would automatically succeed'

An example of a completed mission in AdHoc Studio's Dispatch.

When Firaxis's XCOM remake came out a constant complaint in the comments was that its random number generator was clearly cheating against players. Someone would miss a 95% chance, or God forbid a couple of them, and confidently declare that Jake Solomon was personally tweaking the probability to fuck with them.

Of course, that wasn't the case. As we later learned, the XCOM games do massage the math, but they do it in favor of the player—especially on lower difficulties. True randomness feels unfair, so XCOM cheated on our behalf. Which worked for most people, if not the ones in the comments section. I guess there's always a chance someone will think they're being hard done by even when you push the odds in their favor. It's probably got like a 95% chance of working.

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