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GamesRadar
GamesRadar
Technology
Dustin Bailey

The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"

Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes.

Single-player, story-focused games have supposedly died more times than I could possibly begin to count, and yet somehow they always keep coming back. Last year's surprise hit Dispatch is a sterling example of the continued power of narrative-driven games, but the devs at AdHoc Studio had their work cut out for them trying to convince publishers to take a chance on the title.

AdHoc was founded by a core group of four developers with history going back to Telltale Games, and the studio was keen to continue focusing on the types of narrative-driven games that had been so beloved for so many players. Of course, Telltale was dead by that point, and nobody wanted to take a chance on that type of game again.

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