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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Dragon Age 2 was originally planned to be "much bigger" before EA made other demands, former series lead says, even though BioWare "did not know how to make a small game"

Dragon Age 2.

As Dragon Age 2 turns 15, because time slows for nobody, former lead writer on the series David Gaider has taken some time to reflect on the slightly troubled sequel. A victim of publisher demands, the follow-up to Origins didn't quite land how anyone hoped, due in no small part to constantly shifting goalposts.Remembering the development of Dragon Age 2 in an interview with The Gamer, Gaider recalls the period being a "big jumble," thanks to EA. "I had started plotting out the Dragon Age: Origins sequel. I was going into the whole thing with Solas and the stuff that eventually ended up in Inquisition," he says. "And then there was a sudden change."That "sudden change" was EA looking for something from BioWare to release during the fiscal year ending in March 2011. Star Wars: The Old Republic had been delayed, and a full game seemed too ambitious, therefore DLC for Origins became the plan.

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