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GamesRadar
GamesRadar
Technology
Austin Wood

Even after EA let Dragon Age: The Veilguard out of multiplayer hell, BioWare reportedly still had to rush to target "as wide a market as possible," which feels like the opposite approach of great RPGs

Dragon Age: The Veilguard screenshot of Solas.

In a new report chronicling the production turmoil that saw Dragon Age: The Veilguard rebooted, repeatedly delayed, renamed, and plenty more, Bloomberg's Jason Schreier notes that the format pivot at the root of the game's greatest troubles, the IP's fraught journey from single player to multiplayer and back again, saw EA give BioWare "a year and a half" to fundamentally overhaul the game and "aim for as wide a market as possible."

The report cites interviews from nearly two dozen BioWare employees, including some former employees speaking on the record, like ex-Dragon Age lead writer David Gaider. It's suggested that, after finally escaping the multiplayer hell that EA had locked the studio in in its hasty pursuit of the live service dragon, BioWare never had the space or resources to properly reassess what this new Dragon Age game would look like and how it would need to be made.

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