Assassin's Creed Shadows to enter "final phase of support," Unity gets 60fps patch tomorrow, and PvP multiplayer game Invictus is "progressing steadily" Codename Jade has been mentioned, too GamesRadar · Mar 4
As Assassin's Creed Shadows support comes to an end, Ubisoft reiterates what's coming in the future, and yes, co-op factors into it somehow Also, everything you've heard about the PvP project is a lie. PC Gamer · Mar 4
Assassin’s Creed Hexe will be a "darker" installment "set during a pivotal moment in history," but Ubisoft says it's "taking the time to deliver" "We'll be quiet for a while longer" GamesRadar · Mar 4
The Division 2 2026 Roadmap: Year 8 contents, modes, and more Get the party started. Destructoid · Mar 3
The Crew Motorfest Season 9: Everything We Know Everything coming in Season 9. Operation Sports · Feb 27
You might be as surprised as I was to learn that Assassin's Creed Mirage is one of the few games to use AI neural texture compression—the only one, I think Now this is an AI use case I can get fully behind. PC Gamer · Feb 26
Assassin's Creed 3 director discusses the disastrous launch of Skull and Bones, says the 'junior' devs didn't have enough experience and were 'trying to essentially make Black Flag crossed with World of Tanks or World of Warships' Alex Hutchinson, creative director of Assassin's Creed 3 and Far Cry 4, has discussed what went wrong with the launch of Skull and Bones, suggesting it was down to a lack of experience from the development team. TechRadar · Feb 26
Ubisoft is "very allergic" to making new games, says former Assassin's Creed and Far Cry director, who claims the publisher "killed a bunch of our ideas" while he was there "There's a million tiny things" GamesRadar · Feb 26
After getting Avatar: Frontiers of Pandora on PC Game Pass, unlocking its 'Unobtanium' max graphics mode, and then upgrading those stunning visuals even more with mods, I'm convinced this is the 'But can it run Crysis?' FPS PC gamers should install today Maximum graphics, activated PC Gamer · Feb 26
Assassin's Creed Hexe creative director is departing Ubisoft, leaving the major project in the hands of the creative director behind Assassin's Creed Black Flag and Origins Ubisoft Assassin's Creed Hexe creative director Clint Hocking is departing the studio. The studio has confirmed Jean Guesdon, the creative director on Black Flag and Origins, will now lead Assassin's Creed Hexe. TechRadar · Feb 26
Assassin's Creed Hexe creative director Clint Hocking leaves Ubisoft, former Black Flag director Jean Guesden takes over as development continues under 'a seasoned team' Hocking's departure follows just days after Ubisoft announced a new leadership team for the Assassin's Creed franchise. PC Gamer · Feb 25
Assassin's Creed Hexe creative director quits Ubisoft for the second time, as Black Flag and Origins lead steps in following Clint Hocking's departure The Far Cry 2 and Watch Dogs Legion director is leaving and Jean Guesdon is taking the helm GamesRadar · Feb 25
Former Assassin's Creed and Far Cry director says Ubisoft 'became very allergic' to new games, which contributed to a 'talent drain' Alex Hutchinson diagnoses the downward trajectory of his former employer. PC Gamer · Feb 25
Xbox isn’t dead yet — here’s how the gaming brand can make a comeback With a new CEO at the helm, Xbox has a new chance to reinvent itself and remain competitive. Here are some of the steps it can take to survive. Tom’s Guide · Feb 25
GamesRadar · Feb 24 Ubisoft CEO fights nepotism accusations after appointing son to lead new Assassin's Creed studio – by insisting "Ubisoft was created as a family company" I do not think it means what you think it means
Dot Esports · Feb 24 Assassin’s Creed taps franchise veterans as Ubisoft looks to win fans back Rebuilding core identity.
GamesRadar · Feb 24 Assassin's Creed 3 director says Ubisoft's Skull and Bones dev team was "junior" and "trying to essentially make Black Flag crossed with World of Tanks or World of Warships," but without the "experience" Alex Hutchinson says Skull and Bones was "essentially the same stuff re-shipping 14 years after we made it," so it was "bizarre" watching development drag on for so long
Dot Esports · Feb 24 Ubisoft CEO confirms stacked Assassin’s Creed and Far Cry lineup, new IP underway Betting on nostalgia and innovation.
TechRadar · Feb 24 Ubisoft appoints three Assassin's Creed veterans to oversee the franchise at newly formed Vantage Studios Ubisoft has named three experienced Assassin's Creed developers to lead the franchise at the company's newly formed Tencent-funded subsidiary, Vantage Studios.
PC Gamer · Feb 24 The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it' The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'
Windows Central · Feb 24 Assassin's Creed has new leadership taking the helm, and the names they're listing are nothing but promising There's new leadership taking the helm for Assassin's Creed. The names they listed are nothing but promising.
GamesRadar · Feb 23 Assassin's Creed 3 director says Ubisoft held back on the ship-sailing stuff until Black Flag because they were worried the tech "wouldn't work," and I have to say that was 100% the right call Black Flag's sailing is a massive improvement over AC3's, so it might be best they held off on making it "a huge part of the story"
PC Gamer · Feb 23 Assassin's Creed 4: Black Flag creative director returns to help 'steer the brand’s ambitious new chapter' Ubisoft has announced the new Assassin's Creed leadership team.
GamesRadar · Feb 23 Assassin's Creed 4: Black Flag and Origins director says it's "wonderful to be back after all these years" as he returns to "lead the creative direction of the franchise" "Being back feels like coming home"
PC Gamer · Feb 23 Assassin's Creed 3's greatest feature was pushed to the side until Black Flag because Ubisoft was worried that 'the tech wouldn't work' We had to wait another year for a proper high seas adventure.