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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Assassin's Creed 3 director says Ubisoft's Skull and Bones dev team was "junior" and "trying to essentially make Black Flag crossed with World of Tanks or World of Warships," but without the "experience"

Skull and Bones screenshot.

Assassin's Creed 3 director Alex Hutchinson was as surprised as anyone to see the development of Ubisoft's infamous AAAA pirate game Skull and Bones drag on for so long, especially since, in his view, he and his team already laid the foundation for what they were making.

There was a time when many doubted whether Skull and Bones would ever release. Development began way back in 2013 when it was intended as a multiplayer expansion for Assassin's Creed 4: Black Flag, and without going into its incredibly tumultuous history, there were several major development reboots and delays before it eventually, triumphantly some would say, released in 2024.

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