
Publisher Ubisoft has had a tough time of it of late. Between layoffs, continual restructuring, and big releases such as XDefiant, Skull and Bones, and Star Wars: Outlaws failing to find their audience, the company's got some ongoing problems. Alex Hutchinson, a developer who led Far Cry and Assassin's Creed games, believes these issues are exacerbated by risk-averse internal-philosophies.
"The style of development we pioneered was being able to manage big teams by letting them be individual groups with ownership of their own thing, to allow us to make bigger games faster," he explains to PCGamer.