
If you've been thinking, like I have, that we're still some way off seeing AI being used in games for more than just upscaling or frame generation, then it's time to think again. That's because it turns out that Ubisoft's Assassin's Creed Mirage is one of only a tiny number of games to use neural texture compression.
As someone who is very much a hobbyist in the world of 3D graphics, spending my spare time messing around in Unreal Engine and ShaderToy, I like to think that I have my ear to the ground about what games are using the very latest rendering technologies. So when I read a blog by Ubisoft (via Access The Animus on X), describing the implementation of neural texture compression in AC Mirage, I was genuinely caught out.