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Demi Williams

Assassin's Creed 3 director discusses the disastrous launch of Skull and Bones, says the 'junior' devs didn't have enough experience and were 'trying to essentially make Black Flag crossed with World of Tanks or World of Warships'

Skull and Bones.

  • The creative director of Assassin's Creed 3 says the idea of Skull and Bones was "bizarre" to "see essentially the same stuff re-shipping 14 years after we made it"
  • Alex Hutchinson and his team were behind the naval tech seen in Assassin's Creed 3 and Black Flag
  • Hutchinson suggests the development team was mostly made up of "junior" staff with not enough experience
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