Capcom delivers its fourth hit of the year with early Onimusha: Way of the Sword reviews beating Pragmata Onimusha reviews are looking bright GamesRadar · Aug 31
Capcom expects 95% of its game sales to be digital in the next year, and it's pretty much already there thanks largely to PC gaming Capcom sold 1.6 million physical games this quarter, but that's small potatoes next to 22 million digital games GamesRadar · Jul 29
Capcom says Pragmata will likely get a sequel following staggering sales And I couldn't be happier. Destructoid · Jul 29
Pragmata's chances of getting a sequel are high, Capcom exec says as the new action hit exceeds expectations with 2.5 million copies sold and counting Pragmata 2 seems increasingly likely GamesRadar · Jul 29
Pragmata defies my expectations by selling 2.5 million copies in just 3 months as Capcom celebrates a very successful start to 2026 It's good to see that at least someone's doing well. PC Gamer · Jul 28
Capcom can't stop winning, pointing to Pragmata's 2.5 million copies sold as it records a huge increase in year-on-year profits Very pragmatic of it GamesRadar · Jul 28
Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata Capcom says it will continue to make new franchises going forward GamesRadar · Jul 6
Onimusha: Way of the Sword is releasing 21 days earlier than expected, possibly cramping The Blood of Dawnwalker's style Also: it's a little bit further away from GTA 6 splash damage. PC Gamer · Jul 2
Pragmata's initial internal feedback called devs "incompetent at level design" and "unable to make compelling puzzles" during the difficult development of Capcom's sci-fi shooter "Is this what you're trying to entertain your players with?" GamesRadar · Jul 1
Capcom had "no idea" how Pragmata would be received, Hugh actor says, but now the star of the 'Space dad' banger is getting touching messages from people considering their own relationship with family "I'm just glad everybody wanted to be space dad" GamesRadar · Jun 25
"There are only so many buttons on a controller": How Pragmata overcame huge design challenges to deliver a "memorable and satisfying" action game Interview | Game producer Naoto Oyama's biggest takeaways after launching Capcom's new sci-fi shooter GamesRadar · Jun 23
The 6 best video games we've played in 2026 (so far) on PS5, Switch 2, PC and Xbox It's already been an excellent year for new video games, and with 2026 at the halfway point, these are the best we've played so far. Tom’s Guide · Jun 21
Pragmata Review – A Heartwarming Father & Daughter Space Adventure The one thing which can hook me instantly onto any media is an unexpected Father and his unexpected Daughter dynamic. There's a reason why games like The Pro Game Guides · Jun 6
Capcom learns all the right lessons from Pragmata's success: "The creation of completely new IPs is an important initiative" that "we intend to continue pursuing" Alongside its Resident Evil and Monster Hunter games GamesRadar · Jun 5
GamesRadar · Jun 5 Capcom says it out loud: Pragmata has done so well that it will "consider the possibility of developing it into a series" "A good example of how fresh ideas from younger staff, combined with collaboration with experienced employees, led to successful results"
GamesRadar · Jun 4 "I really couldn't sleep": In an absurd year for Capcom, Pragmata creators did not want to be the first ones to drop the ball "When we finally see the player score, that's the moment we actually feel, oh, we did it."
PC Gamer · Jun 2 Pragmata director Yonghee Cho says it's not a sad dad game for a very simple reason: 'I'm not a sad dad, I'm a very happy dad' That settles that.
GamesRadar · Jun 1 Capcom did not expect people to like the first Pragmata trailer so much, and like Todd Howard wincing at The Elder Scrolls 6, kind of regretted announcing it so early But "that helped boost the spirits of the dev team"
GamesRadar · May 30 Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the games industry imploded Interview | Pragmata director Yonghee Cho's trip to the moon
PC Gamer · May 30 Pragmata's developers take all your comparisons to Xbox 360 shooters as a 'huge compliment', though I'm not convinced by their theory for why players are making the connection "That's basically an honour."
GamesRadar · May 28 Pragmata leads love when you say it feels like a PS3 game, because that was a time when "a lot of different developers and publishers were experimenting" "Honestly, it's a huge compliment"
GamesRadar · May 27 "Of course" the director of Pragmata would love a sequel, but he's "not the only one who decides" that at Capcom "Please don't take that line out of context," adds Pragmata producer
Space · May 10 'Pragmata' director Yonghee Cho on creating Capcom’s resonant sci-fi lunar adventure (interview) 'Designing something new as a creator is incredibly exciting, but at the same time, it’s an extremely challenging endeavor.'
GamesRadar · May 7 Pragmata hits 2 million sales in 16 days, and after Capcom teased its potential future as a franchise, I'm even more hopeful for a sequel Capcom says "marketing initiatives" played into the new game's quick success
PC Gamer · May 1 It's not confirmation of a Pragmata sequel, but Capcom has teased that its latest venture could have a future among its pantheon of iconic franchises after a tough development The arduous development "was worth the effort".