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GamesRadar
Technology
Austin Wood

Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the games industry imploded

Pragmata character Diana holding her hand up.

Director Yonghee Cho was "incredibly nervous" the night before Pragmata's April 17 launch. Shipping a game is never easy, but it's not always this hard. Players had been waiting on Pragmata since 2020, the game marked Cho's directorial debut, and it was a new IP following up on Capcom behemoths like Resident Evil and Monster Hunter. "Capcom gave me a chance," Cho says, and he "really wanted the game to succeed." So on April 16, even after a warm critical reception (that included our own Pragmata review) and strong demo turnout, he couldn't sleep.

Pragmata was already Capcom's fourth big launch of the year, after Resident Evil Requiem, Monster Hunter Stories 3, and Mega Man Star Force Legacy Collection. "You almost feel like you're in a baton race," Cho says. "Everyone's passing the baton onto the next title, and of course, you don't want to be the one to trip and fall when it's your turn."

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