From early previews through to critic and user reviews, a common bit of feedback on Pragmata, Capcom's shooter-puzzle action game about dismantling rogue robots on the moon, is that it feels like something from a different era. Many people compared it to the tight, linear action games of the PS3 and Xbox 360, and I was delighted to see many people cite Platinum Games' Vanquish specifically (in part for its similar weapon system). Our Pragmata review is similarly positive.
Pragmata director Yonghee Cho and producer Naoto Oyama have clearly heard this feedback before. When I asked them about it in a recent interview, they both cracked a smile before my question was even relayed in Japanese via interpreter.