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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

"There are only so many buttons on a controller": How Pragmata overcame huge design challenges to deliver a "memorable and satisfying" action game

Pragmata co-star Diana.

2026 has been a busy year for Capcom. Launching hot on the heels of Resident Evil Requiem came Pragmata, a third-person "dad-and-daughter" shooter set in a lunar facility overrun by a rogue AI. Themes of duality run through the whole game, a series of pushes and pulls that somehow balance one another out – humanity versus machine, shooting versus hacking, and two little android girls created with a very specific purpose in mind.

The response from the community has been resoundingly positive. To learn more about Capcom's reaction to all the buzz, I managed to get some questions across to producer Naoto Oyama to fill in the gaps following our last interview with the Pragmata team.

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