Why is Dragon's Dogma 2's character creator so good? Its director says the RPG's team scanned "nearly 80 faces for base head variations" for starters That's how you get Geralt and Lae'zel in the same game GamesRadar · Mar 20, 2024
Dragon's Dogma 2 review: ferocious and exhilarating but it doesn't reach the heights of Baldur’s Gate 3 This occasionally magnificent sequel has come so far but has once again been overshadowed by a rival Evening Standard · Mar 20, 2024
Ahead of Dragon's Dogma 2, director says "We don't need to" call the RPG series a cult classic anymore: "It's sold its way and made its way into many gamers' hearts" Hideaki Itsuno has a point GamesRadar · Mar 19, 2024
Dragon's Dogma 2 devs waited 12 years to bring you the furry playable race that the PS3 generation couldn't handle: "Now, we can finally realize our vision" "The technology at the time made it difficult" GamesRadar · Mar 18, 2024
Dragon's Dogma 2 director says "it's okay if you buy both" as it and release date rival Rise of the Ronin gear up for an RPG showdown Princess Peach: Showtime is also out on the very same day GamesRadar · Mar 15, 2024
Dragon's Dogma 2 director says the game's restricted fast travel won't take away from the world's fun Dragon's Dogma 2's lead developers have said that players don't need to worry about the game's restricted fast travel. TechRadar · Mar 12, 2024
Dragon's Dogma 2's lack of multiplayer is "one of the basic original ideas of the first game" that its director doesn't want to stray from Director Hideaki Itsuno says that Capcom hasn't been "considering any form of multiplayer" GamesRadar · Mar 12, 2024
Dragon's Dogma 2 might have the best character creator ever made The character creator for Dragon's Dogma 2 might be the best ever. Come check out some of the best creations we've seen so far, and maybe share your own. Windows Central · Mar 12, 2024
Dragon's Dogma 2 leads want the RPG's open world to be so interesting that "it would actually be a shame to ride a horse" Dragon's Dogma 2's map is filled with things to stop us from feeling bored, its leads tease GamesRadar · Mar 11, 2024
The mystery meat in Dragon's Dogma 2 is actually real food, not CG: 'We decided to spend the same amount of money on better quality meat' Now, that's food for thought. PC Gamer · Mar 7, 2024
Dragon's Dogma 2's devs take death "seriously," so you'll have to protect your favorite NPCs if you don't want them dead forever Capcom isn't afraid to kill off NPCs GamesRadar · Mar 7, 2024
Dragon's Dogma 2's Pawns have some brutal callouts for horny players "One of my former masters chose to hire only women. I wonder why?" GamesRadar · Mar 6, 2024
In an unexpected twist, 'GTA 5 was quite a big inspiration' for Dragon's Dogma 2 and game director Hideaki Itsuno Well, that wasn’t on my bingo card. PC Gamer · Mar 6, 2024
Dragon's Dogma 2 took 12 years because "the stars really had to align" for the "massive amount of resources" an open-world RPG takes The wait for Dragon's Dogma 2 wasn't "just a matter of schedule" GamesRadar · Mar 6, 2024
PC Gamer · Mar 5, 2024 Dragon's Dogma 2 director says the secret ingredient to the sublime action combat in Devil May Cry, Monster Hunter and Dragon's Dogma is simple: Capcom's arcade DNA Hideaki Itsuno credits his early career working on arcade games for the fundamentals of great action design.
GamesRadar · Mar 5, 2024 GTA 5 and its flexible open-world design helped inspire Dragon's Dogma 2's vast RPG world Hideaki Itsuno explains his personal inspiration
PC Gamer · Mar 5, 2024 After focusing on Devil May Cry and Dragon's Dogma for 20 years, Capcom's Hideaki Itsuno says 'it would be fun to create something new' If Dragon's Dogma 2's director gets to follow his "gut feeling," maybe his next game will be an original creation.
GamesRadar · Mar 5, 2024 It took 12 years, but Dragon's Dogma 2 is the truly open-world RPG that its director always wanted to make Preview| With a touch of Baldur's Gate 3 and Devil May Cry, Hideaki Itsuno has delivered on his dream
PC Gamer · Mar 5, 2024 There's a rare kind of magic in Dragon's Dogma 2's blend of old-fashioned roleplaying and peak Capcom combat Dragon's Dogma knows how to make getting lost just as compelling as any quest it could give you.
GamesRadar · Feb 26, 2024 Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat" "It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"
TechRadar · Feb 14, 2024 Dragon's Dogma 2 confirmed to have an uncapped frame rate Capcom has confirmed that Dragon's Dogma 2 will have an uncapped frame rate at launch.
GamesRadar · Jan 26, 2024 Holy crap, Dragon's Dogma 2 has a way bigger world map than the original RPG Glimpses of the world map promise a huge dark fantasy adventure
GamesRadar · Jan 23, 2024 Dragon's Dogma 2 still doesn't have fast travel as its director says you only need it "because your game is boring" Capcom's sequel wants you to stumble upon things
TechRadar · Jan 23, 2024 Dragon's Dogma 2 director insists that avoiding fast travel is only tedious if a game is 'boring' Dragon's Dogma 2 director encourages players to use fast travel less to "experience the world around them."
PC Gamer · Jan 23, 2024 Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' The developer outlined the ways Dragon's Dogma 2 will make exploring the world surprising.