
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
In an interview with IGN, Dragon's Dogma 2 director Hideaki Itsuno explored why the new Capcom game, as well as its predecessor, didn't allow for fast travel. The latest game in the series will have Oxcarts, which you can use to travel between specific parts of the game's huge map, but might come under attack from huge monstrous foes along the way.