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Rhys Wood

Dragon's Dogma 2 director insists that avoiding fast travel is only tedious if a game is 'boring'

The Arisen climbes across a griffin in the middle of battle.

Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.

Itsuno spoke about the upcoming game in an interview with IGN, where he confirms the team is taking a similar approach to world traversal that the original game did. Instead of being able to fast travel to a vast number of landmarks players have previously visited, they'll instead need to rely on Portcrystals to designate their own fast travel points. Ferrystones, the consumable item needed to initiate the fast travel process, are making a return too.

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