
There are moments when Dragon’s Dogma 2 feels like the greatest game ever played. Scrambling up the scaly back of a giant beast, daggers piercing into its hide, as down below people hack, slash and leap over its lunging fists. Everywhere, magical fire and lightning explodes in the air. It really is magnificent. And yet…
Director Hideaki Itsuno has come so painfully close to realising his career-long dream of creating an immersive, multiplayer-like RPG for the solo adventurer. The original Dragon’s Dogma for Capcom in 2012 was too ambitious for the tech of the time and overshadowed by Bethesda’s extraordinary Skyrim the year before.