Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Ali Jones

It took 12 years, but Dragon's Dogma 2 is the truly open-world RPG that its director always wanted to make

Dragon's Dogma 2.

The term 'cult classic' feels less significant than it used to. That's most likely due to the sheer amount of new content and the prevalence of streaming services at our fingertips today – but Dragon's Dogma nevertheless feels like the quintessential cult classic. With its sequel finally just around the corner more than a decade after the original release, returning director Hideaki Itsuno wears that cult status as a badge of honor.

"I personally believe that a really well-made game will never go out of style with players," Itsuno tells me. Asked via an interpreter what it is about his 2012 release that has continued to pull in new players nearly 12 years later, he points to a core gameplay experience that has simply stood the test of time, referencing the "timelessness" and "fundamental high quality game design" of the likes of Super Mario World. "You just have to have faith," he explains, "and be able to make the best possible experience you can at the time." When it comes to Dragon's Dogma, he claims that "it shows, I think, that my convictions were justified in the first place with what my vision was for the game."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.