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GamesRadar
GamesRadar
Technology
Anne-Marie Ostler

Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

Dragon's Dogma 2.

Ahead of Dragon's Dogma 2's launch next month, director Hideaki Itsuno has revealed how the team at Capcom went about giving players a fighting chance in battles with the RPG's huge enemies.

The original Dragon's Dogma offered a thrilling adventure in a beautiful fantasy world filled with all manner of fascinating and ferocious fantasy creatures. As we've seen from the recent Dragon's Dogma 2 showcase, with the sequel, Capcom is aiming to take all the things that make the first so enjoyable and make them bigger and better, with a map four times the size of the original and foes that tower over our hero and their merry band of Pawns. 

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