Peak's final biome update was under threat from dataminers, so the developers came up with a load of fakes like Heaven, Hell, and Wisconsin Please don't send me to Wisconsin GamesRadar · Aug 10
Peak publisher releases Crashout Crew, the latest friendslop obsession Try not to crash out. Dot Esports · May 28
Peak's success helped Aggro Crab commit to co-op, says studio head: 'We thought we were a character action studio' Peak was "kind of a side hustle" at first. PC Gamer · May 25
Peak co-dev says games like its iconic friendslop hit "wouldn't exist" if the studio tried to turn everything it makes "into the next Fortnite" with endless content updates But, "no, we do not think that people playing our games are 'ungrateful'" to want more GamesRadar · Apr 9
Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development: "At this point, the game kind of made itself" "It was a beautiful time" GamesRadar · Mar 11
Peak will get its final biome this year and a couple of updates "that address some commonly requested features," dev confirms while teasing a brand new project "that I'm still gatekeeping" "I don't want to tell you yet." GamesRadar · Jan 21
Lead dev of one of 2025's best games goes on a wild ramble about pricing, but hold up, let him cook — it actually makes perfect sense, and he's right The co-creator of the hit co-op climbing game PEAK has a theory about how players think about the prices of games, and used it to choose the title's price. Windows Central · Jan 13
Peak's success was a surprise because the co-op romp didn't launch with "much of what we thought was required to make a hit," but lead wants to keep its game "jam-like spirit" for future updates "We just wanted to get it out there" GamesRadar · Jan 13
Valve sends annual chocolates to Steam devs who earn roughly $800,000, and before Peak the folks at Aggro Crab got pretty sick of looking across the hall to see the Slay the Spire team open Gaben candy every year "Every year they got f***ing chocolates that we didn't" GamesRadar · Jan 9
Calling games Soulslikes has "kept a lot of devs stuck in a loop of recreating Dark Souls," which is already "the best Dark Souls game," Aggro Crab lead says Another Crab's Treasure director believes "the genre can be more" GamesRadar · Dec 28, 2025
Peak devs were ready to go 'into vacation mode' after releasing it, but then it sold 1M copies in the first week: 'That quickly became a pipe dream' 2025 was the year of Peak. PC Gamer · Dec 26, 2025
Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up: "We were ready to hit the launch button and go into vacation mode" Year in Review 2025 | "We didn't launch with so so much of what we thought was required to make a hit" GamesRadar · Dec 23, 2025
"We proudly wear the friendslop badge": Peak studio unpacks one of the biggest trends on Steam and beyond after studying games like REPO to find out what makes them fun Aggro Crab's new game Crashout Crew continues the friendslop tradition GamesRadar · Nov 1, 2025
The top 50 demos of Steam Next Fest feature competitive typing, first-person cigarette smoking, a giant menacing cube, and 2 convenience stores where nobody should shop Ours is a world of wonders. PC Gamer · Oct 16, 2025
PC Gamer · Oct 14, 2025 Peak dev's next co-op game—Crashout Crew—is like spinning a plate, except the plate has a bunch of dynamite on it, and also somebody put bees in the road BEHIND!!!
GamesRadar · Oct 2, 2025 After one of 2025's biggest surprise hits, Peak devs announce a new co-op online game: "Peak is still being worked on internally but now it's time to glaze Crashout Crew" "That means we're now publicly working on TWO GAMES!"
PC Gamer · Aug 18, 2025 Peak devs admit they've been speaking through Bing Bong, but not anymore: 'Anyone claiming that the devs are joining them through Bing Bong, or any other way, they are full of sh*t' Unfortunately Peak's mascot won't be spreading wise words anymore.
GamesRadar · Jul 30, 2025 In the age of Steam censorship, Peak devs bravely go where no Peak has gone before and begrudgingly add requested cannibalism feature: "Fine" We did it
PC Gamer · Jul 29, 2025 Peak releases a 'temporary solution to the fall damage bug' in the latest patch, but doesn't have any new features: 'Let us cook' Falling from a low ledge will no longer break ankles.
Inverse · Jun 27, 2025 Steam’s Most Surprising Co-op Hit Proves One Hated Gaming Genre Actually Works After launching out of nowhere, 'Peak' gained 2 million players in just over a week, thanks to its innovative take on a genre some players deride as "friendslop."
GamesRadar · Jun 26, 2025 Peak devs really did not expect to sell 2 million copies in 9 days, say they're now "looking into possible updates" for their hit that started as a "stupid jam game" "It's very early stages" right now, though
PC Gamer · Jun 24, 2025 Peak developers react to selling 1M copies after suffering 'a lot of burnout' from making bigger games: 'The realization that smaller projects like this can work has set our studio in a new direction' "We want to mostly make smaller projects moving forward, with clearer scopes and shorter development times."
PC Gamer · Jun 24, 2025 Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: 'We brought our computers to an Airbnb in Hongdae and locked tf in for a month' "While it was pretty intense, it was also the most fun I’ve ever had working on a game."
PC Gamer · Jun 24, 2025 'Why did this stupid jam game sell more': Climbing game Peak has sold 1 million copies in under a week, outperforming its developer's most popular game Peak is one of the year's biggest surprise hits.
GamesRadar · Jun 23, 2025 "I'm gonna crash out": Even the creators of co-op climbing game Peak are stunned by 1 million copies sold in 6 days – "Why did this stupid jam game sell more than Another Crab's Treasure" Because it's Peak