
It's no secret that Peak, the chaotic multiplayer climbing game, was made quickly during a game jam, with the full release coming just five months after ideation. Towards the start of that process, The Legend of Zelda was a big influence, before the central mechanics actually came into view for the team at Aggro Crab and Landfall.
"Day two, [there are] ones working on this climbing mechanic from like, Breath of the Wild, so we can climb anything, and that's looking really exciting, right?" Nick Kaman, Aggro Crab co-founder, recalls during a GDC 2026 talk attended by GamesRadar+. "Meanwhile, our team is kind of finalizing the scout design."