
A week before it launched, players hadn’t even heard of Peak, by developers Aggro Crab and Landfall. But now, following its June 12 announcement and June 18 launch, Peak is sitting at 2 million copies sold in just nine days, a feat that would be impressive for plenty of titles, let alone a niche co-op game made primarily in a month-long game jam.
“Landfall’s Content Warning was made with the same strategy,” Aggro Crab studio head Nick Kaman tells Inverse. “And having been burnt out from the release of Another Crab’s Treasure, which was a three-plus-year project, we wanted to try something wildly different in production style.”