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PC Gamer
PC Gamer
Lincoln Carpenter

Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: 'We brought our computers to an Airbnb in Hongdae and locked tf in for a month'

Four scouts saluting near a downed plane in Peak.

Peak, the breakout hit climbing game whose wobbly scout characters you've probably seen tumbling down mountainsides on social media over the last few days, was a product of indie dev collaboration. It was created as a partnership between Another Crab's Treasure developer Aggro Crab and Content Warning creators from Landfall, and according to the studio heads involved, the bulk of its development was a madcap game jam.

Initially, Aggro Crab studio head Nick Kaman said that Peak's development was motivated "mostly from jealousy."

Speaking to PC Gamer over email, Kaman said that when his team learned that Content Warning's core development was created during a month-long Landfall game jam in Korea, it "turned everything we know about game development upside-down."

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