Doom director Hugo Martin says id Software is fine, and anyway, 'what matters the most is that the games are good' I'm not so sure about that one, man. PC Gamer · Jul 17
Doom: The Dark Ages lead says claims that id Software has been "gutted" by layoffs are "not true," and its engine team is "very much alive and well" "What matters the most is that the games are good," says Hugo Martin GamesRadar · Jul 17
"There have been reports that we've been nerfed into the ground and gutted, and we are not": id Software proclaims it's alive and well, making more DOOM games id Software recently discussed the future of the company following Microsoft's mass wave of layoffs during a DOOM: The Dark Ages | Revelation livestream, and it reassured fans it's not going anywhere anytime soon. Windows Central · Jul 17
Doom: The Dark Ages director says the upcoming DLC is 'basically like a sequel': 'It's just ginormous' "It's so big." PC Gamer · Feb 28
Doom: The Dark Ages DLC is "freaking huge," says director: "It's basically like a sequel" In other words, "it's massive" GamesRadar · Feb 28
Doom devs including John Romero respond to terminally ill fan spending his final days playing Doom: The Dark Ages: "You are not alone in that hospital room" "You are the reason Doom exists" GamesRadar · Feb 4
Doom: The Dark Ages update 2 looks like a massive improvement across the board, and a horde mode and slow-motion toggle are just the start: "This ain’t an update… This be a BUFFET!!!" "We are giving you the controls to create your own encounter, allowing players to take on the role of lead combat designer inside of Doom: The Dark Ages" GamesRadar · Aug 7, 2025
Id says Doom: The Dark Ages is "the best Doom game we've ever made" as it reveals we're leaving Hell for the Lovecraftian Cosmic Realm and getting a gun that shoots a mace on a chain Hell yeah GamesRadar · Apr 25, 2025
Hugo Martin isn't messing around as he unveils Doom: The Dark Age's new Cosmic Realm: 'Bear witness to the cyclopean architecture of this Lovecraftian dimension!' Easy on there, Hugo. PC Gamer · Apr 25, 2025
Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project" Interview | "It's like the Mona Lisa to us": Doom: The Dark Ages' Hugo Martin talks revisiting the 1993 Doom, and how it inspired the team to evolve this time around GamesRadar · Apr 1, 2025
Doom: The Dark Ages doesn't have multiplayer because "it would definitely come at the expense of" the campaign "It felt good to just focus [on] Doom as a single-player experience and not try to turn it into a live service game" GamesRadar · Apr 1, 2025
I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever Hands-on | Three hours with Doom: The Dark Ages is enough to convince me these less-than-obvious additions to the series are incredibly creative, and simply superb fun GamesRadar · Mar 31, 2025
Doom: The Dark Ages' director confirms DLC is in the works and says the game won't end the way 2016's Doom begins: 'If we took it all the way to that point, then that would mean that we couldn't tell any more medieval stories' Doom: The Dark Ages might be a prequel, but iD Software confirms it won't end the way 2016's Doom begins. TechRadar · Mar 11, 2025
Doom director claims The Dark Ages can be beaten without using a gun, but "the game's not necessarily built to do that" Please refrain from ripping or tearing GamesRadar · Mar 10, 2025
PC Gamer · Mar 9, 2025 You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director Ultra Nightmare melee and shield-only any%.
PC Gamer · Mar 9, 2025 Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories' It sounds like this prequel isn't a total bummer.
PC Gamer · Mar 9, 2025 'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed I really like the gun that pins enemies to walls.
PC Gamer · Mar 8, 2025 Doom: The Dark Ages already sneakily revealed its 'new Marauder,' and the devs hope he'll be just as challenging, but a little less frustrating He's all about parrying instead of weapon switching.
PC Gamer · Mar 8, 2025 The sickest gun from Doom: The Dark Ages' trailer is called the 'Skullcrusher' and does such horrible things to demons, the game's lead dev boasts id has 'the best gore in the industry' "It does exactly what you think it does."
GamesRadar · Feb 22, 2025 Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new" id Software find new inspiration in an old classic
GamesRadar · Feb 21, 2025 As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit" "You think torture devices, ropes, and chains, and spikes"
GamesRadar · Feb 20, 2025 Doom: The Dark Ages features "the largest spaces we've ever made,” but id Software knows you don't want to spend 2 hours in a single level Game director Hugo Martin says each level aims for that "sweet spot" of one hour to complete
GamesRadar · Jan 25, 2025 Doom: The Dark Ages is id Software's "biggest" game world ever: "It's a dramatic expansion for our world." "The world that you're exploring is like nothing we've done before."
PC Gamer · Jan 24, 2025 Doom: The Dark Ages' 'iron tank' gameplay takes things back to the very beginning: 'It feels more like classic Doom than any game we've made up to this point' "I think I spent more time playing classic Doom on this project than I did in any other one."
GamesRadar · Jan 24, 2025 Doom: The Dark Ages "isn't designed to be the end" of the iconic shooter series, with director Hugo Martin saying he "wouldn't have a problem doing this for a long time" The new game isn't "a period on the end of a sentence"