
The 1993 Doom is still a titan – an indomitable fiery force. It changed the gaming landscape forever, and even your gran has heard about it. Chances are, she's pretty good at it too. It's enduring for a reason. But what is that makes Doom, well, Doom? Doom: The Dark Ages is a departure in many ways – after all, it has a shield and parries now – but still manages to feel like a natural evolution.
It's a legacy that's also on the mind of developer id Software. "We still feel like we have to live up to that legendary game. We think of it as like a classical piece of art. I'm an artist, so it's like the Mona Lisa to us," says Doom: The Dark Ages game director Hugo Martin. And id Software need to make Leonardo da BFG when it comes to filling its next canvas. "That's where we started, with this incredibly fun game [where] the combat is incredibly approachable. Everybody could pick up Doom and enjoy it. Killing demons in 1993's Doom – it's as fun today as it was back then."