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GamesRadar
GamesRadar
Technology
Kaan Serin

As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit"

The Doom Slayer riding a demon dragon during the Doom: The Dark Ages trailer. .

Doom is already a pretty metal series. Hell, flames, the damn music, demons getting turned inside out - that kinda thing. But developer id Software wanted to take the crudeness one step further, which is what inspired Doom: The Dark Ages' medieval pivot, according to its director.

Doom (2016), Doom Eternal, and Doom: The Dark Ages game director Hugo Martin spoke to Edge Magazine in its latest issue about why the team decided to make the newest game a prequel and why they landed on a medieval fantasy setting, of all things. (The answer won't surprise anyone who's seen the game's skull-crusher weapon that spits out bone shards.)

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