The Witcher 4 narrative lead also wanted Geralt as the protagonist at first, but he "will always have an important role" CDPR's Phillipp Weber can "understand that many people feel like this" GamesRadar · Aug 29
The Witcher 3 hasn't had an expansion in 10 years because "good things take time" and Songs of the Past was dead for a while, says CD Projekt Red dev "We were heartbroken when our story disappeared in the vaults" GamesRadar · Aug 27
The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right" CD Projekt Red couldn't quite get it right GamesRadar · Aug 18
Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us' "Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours." PC Gamer · Aug 15
The Witcher 3 lead says designing for player curiosity "really came to haunt us" when making sure it felt like "people truly exist" in the RPG's villages "For a few weeks, women were just dropping their babies, left and right." GamesRadar · Aug 15
The Witcher 4 will feature ideas from the latest Witcher novel, just like The Witcher 3 did 12 years ago – but CD Projekt Red "can't reveal how exactly" they'll take form yet We "can expect" to see them, though GamesRadar · Sep 4, 2025
Senior The Witcher 4 dev admits he's a little worried about making an RPG better than The Witcher 3, but he knows that "this stuff is subjective" and doesn't "see video games as mathematical" "We want to do justice to the legacy of The Witcher 3" GamesRadar · Jul 28, 2025
I'm grateful The Witcher 4 isn't following this annoying RPG trend — a key Cyberpunk 2077 and The Witcher 3 policy lives on with the sequel The Witcher 4 dev CD PROJEKT RED has confirmed it's following the same "no fetch quest" policy it had for The Witcher 3 and Cyberpunk 2077, and I'm grateful. Windows Central · Jun 30, 2025
The Witcher 4 narrative lead says CD Projekt Red "can't break" the stuff that people want from a Witcher game: "We have to do that" "A lot of the narrative lessons from The Witcher 3, we use them exactly the same way." GamesRadar · Jun 29, 2025
The Witcher 4 is learning lessons from CDPR's past: no fetch quests, an eye on Cyberpunk 2077's fan-favorite characters, and devs who "care about the art we're making" Interview | Narrative director Philipp Weber opens up on the importance of consequences and "trusting your gut" when it comes to storytelling GamesRadar · Jun 26, 2025
'Do it fast, do it dirty': The Witcher 4's narrative director discusses the studio's philosophy and what made The Witcher 3 so great Now that's a GDoc that I'd like to see. PC Gamer · Jun 16, 2025
Years before becoming The Witcher 4's narrative director, Philipp Weber's first job at CDPR was spending days throwing quest ideas into a GDoc for The Witcher 3 Things were "a little bit vibe-based" GamesRadar · Jun 15, 2025
"Suddenly a lot of people who loved Skyrim started paying attention to The Witcher 3": CDPR says an old E3 demo was a turning point for its defining RPG A whole new world GamesRadar · Jun 14, 2025
The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests" Only the good stuff GamesRadar · Jun 14, 2025
GamesRadar · Jun 13, 2025 The Witcher 4 is coming together with the same "scrappy energy" CDPR used to get The Witcher 3 over the line: "Get it done. Do it dirty" "Do it the way we used to do it!"
GamesRadar · May 30, 2025 CDPR devs are so locked into The Witcher 4 that they're apparently using its new control scheme by accident while playing other games "I'm actually using Witcher 4 controls...spoiler"
PC Gamer · May 27, 2025 CDPR didn't put harsh themes in Cyberpunk 2077 or The Witcher 3 'for the sake of edginess', but because 'you're probably not making art' if the devs are never challenged "We do heavy things if we have something meaningful to say."
GamesRadar · May 26, 2025 "Even people in the studio had problems" with Cyberpunk 2077's most uncomfortable quest, but CDPR stood by it because "we don't do heavy things for the sake of edginess" "We do heavy things if we have something meaningful to say"
GamesRadar · Apr 24, 2025 Oblivion Remastered players flock to mod that restores "the colors and light of the original," and even The Witcher 4's narrative director needs those "intense greens that I had been missing" Ayleid Reshade is one of the hottest early Oblivion Remastered mods
GamesRadar · Apr 17, 2025 As Oblivion remaster rumors persist, Witcher 4 narrative director calls the OG RPG's infamous horse armor DLC, which kicked off the microtransaction era, an "integral part of gaming history" "That's why I even added it to my Witcher 2 mod"
Inverse · Feb 26, 2025 'The Witcher 4' Devs Say 'Tough Choices' Will Be Just As Important As They Were In 'Witcher 3' A new behind-the-scenes video on The Witcher 4's reveal trailer gives us a few hints at what the development team is still focusing on.
GamesRadar · Jan 23, 2025 Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible" The mother of all second chances
GamesRadar · Jan 14, 2025 The Witcher 4 and Cyberpunk 2077 devs praise and support vampire RPG from former CDPR staff: "These games have shared lineage and shared values" As The Blood of Dawnwalker reveals a few early snippets of gameplay
Inverse · Jan 9, 2025 One ‘Witcher 3’ Quest Could Show Us What To Expect From ‘The Witcher 4’ 'The Witcher 4' developer CD Projekt Red used a new quest in 'The Witcher 3' to get new team members up to speed a full two years ago, a designer revealed.
PC Gamer · Jan 9, 2025 The Witcher 3's now 2-year-old bonus quest is our first taste of the 'vibe' CD Projekt is going for in The Witcher 4 Revisiting In the Eternal Fire's Shadow to see if CD Projekt's still got the goods.