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GamesRadar
GamesRadar
Technology
Andrew Brown

The Witcher 4 is learning lessons from CDPR's past: no fetch quests, an eye on Cyberpunk 2077's fan-favorite characters, and devs who "care about the art we're making"

The Witcher 4 screenshot of Ciri.

The Witcher 4 is a long way off, but one day we'll look back on this waiting period as if it happened in the blink of an eye. Just look at The Witcher 3, which had the audacity to turn 10 this year despite 2015 perpetually feeling like yesterday. To celebrate that anniversary, I recently caught up with two of its creators to discuss The Witcher 3's creation and CD Projekt Red's knack for killer side quests.

One of those creators, then-quest designer Philipp Weber, is now The Witcher 4's narrative director. Weber knows how high expectations for the RPG are – after all, it's his job to bottle lightning once again – and although we mostly spoke about The Witcher 3, the conversation steered into how a decade of lessons have helped to shape its follow-up.

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