CD Projekt Red developers almost painted themselves into a corner early on in The Witcher 3: Wild Hunt's production since the team were more focused on giving NPCs believable schedules instead of making sure they reacted to the player appropriately, which led to situations where mothers would chuck their babies on the floor at the first sign of trouble.
CD Projekt Red quest designer Philipp Weber described the earlier parts of the open-world game's development in the latest issue of Edge Magazine. "Because we were focused on the countryside, it was easier for players to become curious," he explains. "If a village only has eight houses, people will want to see if the people truly exist in the world or if it's just fakery. Lots of people nowadays are interested in those kinds of details, and it really came to haunt us."