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GamesRadar
GamesRadar
Technology
Anthony McGlynn

The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"

The Witcher 3.

There's a lot going on in The Witcher 3, but for as much as we see in Geralt's quest, there's plenty that didn't make the cut. One mechanic was a way for NPCs to show they were afraid of something, which got the cutting-room-floor treatment because people were, um, throwing away their children.

Philipp Weber, a quest designer on The Witcher 3, explains what happened. "Because we were focused on the countryside, it was easier for players to become curious," he tells Edge magazine.

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