Skyrim's design lead says if you play Morrowind today, you will 'cringe': 'The reality of playing Morrowind would not stand the test of time' Sure, whatever you say. Let's do a Daggerfall remake instead. PC Gamer · Jan 31
Mass Effect 5 would benefit from "taking lessons from Baldur's Gate 3" and being more of a "Bethesda-style game," Skyrim lead says Bruce Nesmith chimes in on what he would like from the next BioWare RPG GamesRadar · Jan 31
Former Skyrim lead shares his own theory on how The Elder Scrolls 6 will continue the story: "I would say they will leave it undefined or leave it as neither side really won" "I would say either just not deal with what happened in the civil war or leave it and say there was a civil war but it didn't really come to a complete conclusion" GamesRadar · Jan 31
"We got rid of attributes in Skyrim and you know who complained? Almost nobody": Former Bethesda lead pushed for a streamlined RPG where you don't "have your head buried in menus, stats and rules" "It was about getting the character system out of the player's way" GamesRadar · Jan 30
Skyrim lead turned novelist says George R.R. Martin should move on from Game of Thrones entirely: "George gave his story to somebody else and they ran with it and they did an amazing job with it" "He'd be wise to say they finished my work and now I want to do something new" Total Film · Jan 30
"We wanted to do something new with Starfield": 14 years after Skyrim with no Elder Scrolls 6 in sight, Todd Howard finally admits it's been "too long" since the last RPG Bethesda focused on the space game first GamesRadar · Nov 10, 2025
Ex Skyrim lead says Bethesda never "even tried to put a bucket on anyone's head" during development, setting players up for one of the most iconic exploits in RPG history "That was completely an accident" GamesRadar · Oct 27, 2025
Former Bethesda designer says Starfield fell flat because of its reliance on procgen planets: 'I don't think it's in the same calibre as the other two, Fallout or Skyrim' Not all great tastes go great together. PC Gamer · Oct 21, 2025
Starfield designer admits Bethesda's space epic isn't "the same caliber" as Fallout and Elder Scrolls because it's full of procedural generation: "The planets start to feel very samey" It's good, but not great for Bethesda GamesRadar · Oct 21, 2025
Some of Skyrim's iconic bugs are "less than ideal," ex-Bethesda dev admits, but "you're going to lose some of that magic" if you try and "smooth everything out" "We can live with it, because look what we're getting over here" GamesRadar · Oct 15, 2025
Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limits' Skyrim's 14th anniversary might be sneaking up on it, but players still can't get enough of Tamriel's tundras. PC Gamer · Oct 13, 2025
Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it" The Elder Scrolls gem did what "very few games have mastered" GamesRadar · Oct 13, 2025
Former Skyrim dev praises Baldur's Gate 3 for the RPG's faithfulness to Dungeons & Dragons: "That's as close as we've gotten to tabletop role-playing on a computer" It's "at the very top of the list" of true D&D video games GamesRadar · Oct 10, 2025
Skyrim NPCs are only as complex as they are thanks to a literal "napkin drawing" that Todd Howard doodled, reveals ex-Bethesda dev: "It's actually a napkin story" The Elder Scrolls' Radiant AI technology evolved from a sketch GamesRadar · Jul 16, 2025
PC Gamer · May 1, 2025 Skyrim lead designer makes it sound like there's gonna be loading screens in Bethesda games for years to come yet, bucko: 'We just didn’t have a choice, really' Heavy load.
PC Gamer · Apr 24, 2025 Fallout 3 developer says a remaster would have to improve the 'not good' gunplay "It’s an RPG shooter, it’s not a run-and-gun shooter."
GamesRadar · Apr 24, 2025 After seeing Oblivion Remastered, Fallout 3's lead designer expects the RPG's own rumored remaster to be a lot like Fallout 4 Building settlements in the Capital Wasteland could be cool
GamesRadar · Apr 24, 2025 Oblivion Remastered is more than a remaster and "almost needs its own word," says ex-Bethesda dev behind the OG 2006 RPG: "The closest that could come is Oblivion 2.0" "I'm not sure remaster actually does it justice"
PC Gamer · Apr 24, 2025 OG Oblivion designer thought the remaster was just 'a texture update' until he laid eyes on it, and now he thinks we need a new word to describe it Original Oblivion designer Bruce Nesmith reckons the remaster should be called "Oblivion 2.0."
TechRadar · Apr 24, 2025 The Elder Scrolls 4: Oblivion’s original game designer thought the remaster was going to be ‘a texture update’: ‘I’m not sure remaster actually does it justice’ Bruce Nesmith, the senior game designer for the original The Elder Scrolls 4: Oblivion, has shared his thoughts on Bethesda's new remaster.
PC Gamer · Jan 14, 2025 'I think geniuses come up with terrible ideas, too': Former senior artist at Bethesda likens Todd Howard's struggles with complete creative control to George Lucas "If you don't have somebody to help you filter through these things and give you an honest assessment, it actually does hurt you."
PC Gamer · Nov 30, 2024 CD Projekt's switch to Unreal wasn't motivated by Cyberpunk 2077's rough launch or a 'This is so bad we need to switch' situation, says senior dev REDengine: Gone but not forgotten.
GamesRadar · Oct 28, 2024 Skyrim "was not as polished an experience on the PS3" as getting the RPG to work on Sony's console was a "Herculean effort for Bethesda" Porting the Elder Scrolls game was no easy feat
GamesRadar · Oct 27, 2024 Former Bethesda lead reckons Starfield 2 will be "one hell of a game" because the team "had the tremendous advantage of Oblivion" when making Skyrim And Oblivion "had the tremendous advantage of Morrowind"
GamesRadar · Oct 22, 2024 Skyrim design lead says moving on from the fantasy RPG to sci-fi games like Fallout and Starfield was a "relief" that let Bethesda "exercise new creative muscles" Bruce Nesmith admits some Bethesda devs "weren't attracted" to Fallout or Starfield because "they wanted to work on fantasy titles"