
Veteran Bethesda Game Studios developer Bruce Nesmith, who worked on 2011 RPG genre gem Skyrim, says that some of its bugs were intentionally left alone during production because removing them might've taken away from the "magic" of the game.
He reveals as much during a recent FRVR podcast, first explaining how Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world. Part of what made the open world as charming and one-of-a-kind as it still is today, however, as Nesmith says, is actually players' biggest complaint regarding the RPG: the sheer bugginess, which has now become synonymous with the name Bethesda.