
"The world was different in a lot of ways when League of Legends launched." In 2009, when Riot Games emerged as a surprise front-runner in the race to make the leading 'DotA-Clone', few would have guessed that it would eventually become one of the leading figures in interactive entertainment.
Jeremy Lee, executive producer on the company's flagship title, has helped oversee LoL's journey from a massive game with limited cultural presence into one of the biggest multimedia franchises on the planet. Speaking to GamesRadar+ ahead of MSI, one of the biggest international esports tournaments in the world, Lee acknowledges that many things have changed since that original launch.