Starfield seamless space travel hopium is at a new high as Bethesda boss Todd Howard teases "using outer space and things in ways that we haven't" in future updates Here we go again GamesRadar · Feb 20
As Todd Howard distances The Elder Scrolls 6's "classic style" from Starfield and Fallout 76, it seems Bethesda has learned all the right lessons Opinion | The Elder Scrolls 6 returning to Bethesda's roots is music to my ears – assuming it isn't just lip service GamesRadar · Feb 19
The Elder Scrolls 6 isn't going to be like Starfield says Todd Howard, and will instead be in the studio's 'classic style' Todd Howard has suggested that The Elder Scrolls 6 will be more like the studio's past games than the likes of Starfield. TechRadar · Feb 19
As Fallout 3 and New Vegas remake hopes and rumors persist, Bethesda's Todd Howard says he's actually "anti-remake" and prefers remasters like Oblivion's instead They better preserve "the age of a game" GamesRadar · Feb 19
The AI boom is "certainly not a fad," Elder Scrolls and Fallout boss Todd Howard says, but Bethesda is "being incredibly cautious" and isn't using it to "generate anything" "Ask me in six months" GamesRadar · Feb 19
The Elder Scrolls 6 will be a ‘classic style’ Bethesda RPG, Todd Howard confirms It just works. Dot Esports · Feb 19
Todd Howard says Bethesda will return to 'that classic style' for Elder Scrolls 6: 'Fallout 76 and Starfield are a little bit of a creative detour' And it'll be powered by an upgraded engine. PC Gamer · Feb 19
What's next for Xbox's Starfield? Bethesda's Todd Howard says it's not "Starfield 2.0," but more is "coming soon" — "We think you're gonna love this" Bethesda's Todd Howard says the studio will soon show what it's been working on for Xbox's Starfield RPG, but notes it's not "Starfield 2.0." Windows Central · Feb 18
Todd Howard says there's no Starfield 2.0 coming: The next big update is for people who already love Starfield, and if you don't, 'I don't think this is going to change that' Bethesda will start talking about the future of Starfield "really soon," but he warned that it may not be all that some fans are hoping for. PC Gamer · Feb 18
Todd Howard says The Elder Scrolls 6 will be more of a "classic" Bethesda game like Skyrim and Fallout — it's using the "Creation Engine 3" too In a new interview, Bethesda director Todd Howard has revealed that The Elder Scrolls 6 will be more of a "classic" Bethesda game like Skyrim or Fallout 4. Windows Central · Feb 18
"It is not Starfield 2.0": Todd Howard says the RPG's big update is for the people who already love it, and if you "found it boring in places, I don't think this is gonna change that fundamentally" Bethesda's "using outer space and things in ways that we haven't" before this update GamesRadar · Feb 18
Todd Howard says Elder Scrolls 6 is a return to "classic" Bethesda RPGs like Skyrim, Oblivion, and Fallout 4 after the "creative detour" the studio took with Fallout 76 and Starfield: "We do have a certain style that we like" "We're coming back to that classic style that we've missed, that we know really well" GamesRadar · Feb 18
Bethesda turns Skyrim's rough Switch 2 launch around with an update that quietly adds 60fps mode, leaving fans on the floor: "I wanna cry, it's beautiful" After almost 15 years, people are still playing GamesRadar · Feb 18
Fallout 76 reveals its big Season 24 update, and it's coming soon with Bigfoot in tow — here's the release date and everything we know about The Backwoods Fallout 76's The Backwoods update is dropping with Season 24 in just a few weeks, and will bring Bigfoot to the multiplayer RPG. Windows Central · Feb 17
PC Gamer · Feb 17 The White House is a radioactive crater in Fallout 3 because there were no quests there, so why build it? 'It is our version of [Indiana Jones] shooting the guy rather than pulling out his whip and going into a fight' "There was no gameplay around the White House."
PC Gamer · Feb 17 Bethesda originally thought Fallout 3's metro system should go all over the map, then realised running through miles of tunnels was dull as hell: 'Being realistic sometimes isn't fun' Well, not with that attitude.
GamesRadar · Feb 16 Fallout 3 is famously green, but series co-creator Tim Cain didn't even notice because he's colorblind: "I was blown away" "The whole greenish tint thing didn't apply to me"
GamesRadar · Feb 15 Making Fallout, Bethesda Game Studios realized "being realistic sometimes isn't fun" in games, dev says "And we realized it was just too sprawling. It was too big"
GamesRadar · Feb 15 Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do Explaining why you couldn't choose to join factions
GamesRadar · Feb 14 I'm convinced Fallout season 2 has set the board for Fallout 5 Opinion | Bethesda has a chance to do something incredible with The Enclave following the success of the Amazon series
GamesRadar · Feb 14 Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "When we made that game, it was like World Series Red Sox" "We, as a studio, got better"
Windows Central · Feb 13 What's the best Fallout game? As Season 2 of the TV show aired, we asked you — here's what you said (and why I'm not surprised) Which Fallout game is the best? We asked our readers that question, and the answer we got was clear — and with a few surprises in the results.
GamesRadar · Feb 13 Most of the original Fallout's "dark humor" was added just to make co-creator Tim Cain laugh: "We made this game for each other. When it shipped, we were like, 'Well, I hope other people like it!'" If it weren't for The Simpsons, we would have no Radiation King
GamesRadar · Feb 13 "You are wrong" and Fallout New Vegas was ripped apart at launch, Obsidian's Josh Sawyer reminds RPG fans, comparing it to Cyberpunk 2077: "Its reputation at launch was not fantastic" "There was another game that sold very well at launch that did not review amazingly"
GamesRadar · Feb 13 Bethesda made Fallout 3's VATS system to avoid competing with Call of Duty and Battlefield, taking influence from KOTOR and Burnout: "Imagine the car parts are, like, eyeballs and guts!" The Vaults and the wasteland required some innovation